Perancangan Game Edukasi Pengenalan Buah untuk Anak Usia Dini Berbasis Android Menggunakan Metode R&D

Penulis

  • Salsabila Safirana Wibisono UIN Walisongo Semarang
  • Khothibul Umam UIN Walisongo Semarang

DOI:

https://doi.org/10.51211/imbi.v8i2.2700

Abstrak

Early Childhood Education is one of the earliest educational institutions for children. By utilizing today's technological advances and the tendency of children to play rather than learn, researchers are interested in making educational games for early childhood. This research is to develop Android educational games for early childhood in improving creativity, cognitive, psychomotor, and insight into fruits. The method used in this research is Research and Development (R&D). This game was designed with Construct 3 for its creation and Canva for its asset creation. Using drag and drop method, children match the fruit image and its shadow. The evaluation results show the game's potential as an interesting and effective learning tool. It is hoped that this game can increase children's interest in learning about fruits, supporting a fun learning approach.

Biografi Penulis

  • Salsabila Safirana Wibisono, UIN Walisongo Semarang

    Teknologi Informasi

  • Khothibul Umam, UIN Walisongo Semarang

    Teknologi Informasi

Diterbitkan

2024-01-22